3D Computer Graphics (BOK)

Samuel R. Buss

899,00 89900
Sendes vanligvis innen 5-15 dager
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bezier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Produktfakta

Språk Engelsk Engelsk Innbinding Innbundet
Utgitt 2003 Forfatter Samuel R. Buss
Forlag
CAMBRIDGE UNIVERSITY PRESS
ISBN 9780521821032
Antall sider 396 Dimensjoner 17,9cm x 26,3cm x 2,7cm
Vekt 922 gram Leverandør Bertram Trading Ltd