From Pac-man to Pop Music: Interactive Audio in Games and New Media (BOK)
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Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multimedia, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
|Dimensjoner||15,6cm x 23,4cm x 1,5cm||Vekt||431 gram|
|Leverandør||Bertram Trading Ltd||Andre medvirkende||Karen Collins|
|Emner og form||Graphical & digital media applications, Computer games / online games: strategy guides, Audio processing|