GPU Pro 2 (BOK)

Wolfgang Engel

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This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page.


Språk Engelsk Engelsk Innbinding Innbundet
Utgitt 2011 Forfatter Wolfgang Engel
ISBN 9781568817187
Antall sider 470 Dimensjoner 23,5cm x 19,1cm x 2,5cm
Vekt 1202 gram Emner og form Graphical & digital media applications, Games development & programming