GPU Pro: Advanced Rendering Techniques (BOK)

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This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.


Språk Engelsk Engelsk Innbinding Innbundet
Utgitt 2010 Forlag
A K Peters Ltd
ISBN 9781568814728 Antall sider 742
Dimensjoner 23,5cm x 19,1cm x 3cm Vekt 1338 gram
Leverandør Bertram Trading Ltd Andre medvirkende Klaus Engel, Wolfgang Engel
Emner og form Games development & programming, Graphics programming