Introduction to 3D Game Programming (BOK)

Frank D Luna

599,00 59900
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.


Språk Engelsk Engelsk Innbinding Heftet
Utgitt 2012 Forfatter Frank D Luna
Transatlantic Press
ISBN 9781936420223
Antall sider 600 Dimensjoner 17,7cm x 23,6cm x 5,2cm
Vekt 1423 gram Leverandør Bertram Trading Ltd