Since the 9/11 attacks, the number of intelligence courses and related curricula have soared. Many instructors look for interactive learning tools because they add immeasurable value to the student's understanding of the intelligence enterprise. Such tools, however, take time and effort to develop and are not circulated among faculty. This is the first textbook to offer in one volume original simulations, exercises, and games designed by academics and intelligence professionals from several countries. These innovative methods are meant to enhance the learning experience and provide an international perspective to the topics and approaches discussed in class. Intelligence simulations and games are presented in ready-to run formats, from easy instructions to result recordings matrices, to minimize preparation time for both instructors and students. Exercises, such as cyber attack simulation, information sharing, ethical scenarios and more, expose the student to the many subtle aspects of the intelligence enterprise through active role-playing in simulations and game exercises. The cases cover a wide range of key analytical issues and contexts with an international focus for an innovative text that will suit intelligence training courses at all levels.